Legend of Zelda a Link to the Past Cartridge Art

2002 video game

2002 video game

The Fable of Zelda: A Link to the Past and Four Swords
The Legend of Zelda A Link to the Past & Four Swords Game Cover.jpg

North American box art

Developer(s)
  • Nintendo EAD
  • Capcom
Publisher(s) Nintendo
Manager(s)
  • Yoichi Yamada
  • Hidemaro Fujibayashi
Producer(south)
  • Takashi Tezuka
  • Noritaka Funamizu
  • Katsuhiro Sudo
Designer(s)
  • Hidemaro Fujibayashi
  • Su Chol Lee
  • Mitsuaki Araki
  • Joko Kazuki
Artist(south) Haruki Suetsugu
Writer(s) Kensuke Tanabe
Composer(due south)

Yuko Takehara

Series The Legend of Zelda
Platform(s)
  • Game Boy Accelerate
  • DSiWare (4 Swords Anniv. Ed.)
Release

Dec ii, 2002

  • Game Boy Advance
    • NA: December 2, 2002
    • JP: March 14, 2003
    • European union: March 28, 2003
  • DSiWare (Four Swords Anniv. Ed.)
    • WW: September 28, 2011
Genre(southward) Action-risk
Mode(southward)
  • Single-thespian
  • multiplayer

The Legend of Zelda: A Link to the Past and Four Swords [a] is an action-adventure game co-developed past Nintendo and Capcom and published by Nintendo for the Game Boy Advance. The game was released on December 2, 2002 in North America; on March xiv, 2003 in Japan; and on March 28, 2003 in Europe. The cartridge contains a modified port of The Legend of Zelda: A Link to the Past, originally released for the Super Nintendo Amusement System in 1991, and an original multiplayer-but game titled 4 Swords, which serves equally the 9th installment in The Legend of Zelda series.

A stand-alone port of Four Swords was released for a express time on Nintendo's DSiWare service as The Legend of Zelda: Four Swords Anniversary Edition [b] on September 28, 2011, which includes new content, such equally a single-player mode and additional areas.[1] [2] Information technology was re-released on the Nintendo 3DS eShop for a limited time from January 31 to February 2, 2014, in celebration of their then latest released game, The Legend of Zelda: A Link Between Worlds.[3] [4]

Gameplay [edit]

A Link to the By [edit]

Gameplay of The Legend of Zelda: A Link to the By. The game has received little modification from the original Super NES version.

Iv Swords [edit]

Four Swords is the showtime Zelda game with a multiplayer element.

4 Swords is the multiplayer portion of the cartridge. 4 Swords features gameplay like to A Link to the Past, with a focus on multiplayer; in information technology, two to four players must cooperatively work through a serial of puzzle-laden dungeons, while competing to collect rupees. The player with the nearly rupees at the end of a level wins a special prize, though all rupees are shared together in the long run. All players are given corresponding colors – player 1 is light-green, role player two is ruby-red, role player iii is bluish, and thespian 4 is purple. In one case all players are continued, player one chooses one of the four stages available to play on. All dungeons are randomized before play. The dungeons have 3 levels to them, with a portal at the terminate of each level; the first to attain it will be rewarded with a Heart Container, an particular that increases the player's wellness meter. The tertiary level is not a traditional dungeon, but rather a boss battle. Once defeated, they will return to the hub area.

Unlike in A Link to the By where Link has an inventory of items he has collected, 4 Swords simply allows a histrion to have ane detail at any given time, switching them out at item pedestals. An original item called the Gnat Hat appears, causing Link to compress and exist able to access areas he could not normally achieve. This thought was expanded on in the grade of a talking lid named Ezlo in a afterward game, The Legend of Zelda: The Minish Cap. Creating a file for the Game Boy Advance game will requite players a profile in both A Link to the Past and 4 Swords. Some features are linked between the 2 games. For example, when players acquire a new sword move, it is transferred betwixt games. When both games are completed, players may admission a dungeon chosen "Palace of the Four Sword" in A Link to the Past.

Plot [edit]

A Link to the Past [edit]

The plot of A Link to the By is the same as the original Super NES version, in which the role player assumes the role of Link every bit he journeys to save Hyrule, defeat the magician Agahnim and the demon king Ganon, and merits the Triforce to rescue Princess Zelda and the descendants of the Seven Sages.

4 Swords [edit]

Taking identify before the events of Ocarina of Time, the prologue shows Link and Zelda approaching a sword in a pedestal, called the 4 Sword. After Zelda explains its history and the beast sealed within it, the creature named Vaati breaks complimentary, capturing Zelda to marry her. Link is encountered by three fairies who instruct Link to pull the Four Sword out. Link pulls the Four Sword out, inadvertently creating 3 copies of himself that fight aslope him. As the game begins, the four Links are tasked with finding three Great Fairies, who together will grant them access to Vaati'southward palace. Subsequently finding the three Great Fairies and entering the palace the Links battle Vaati. After Vaati is thoroughly weakened, he is trapped in the Iv Sword. Zelda and Link return the 4 Sword dorsum in its pedestal.

Development [edit]

The Fable of Zelda: A Link to the Past & Iv Swords was a collaborative development endeavour between Nintendo and Capcom,[five] the process supervised by Minoru Narita, Yoichi Yamada, Takashi Tezuka and Yoshikazu Yamashita from Nintendo Entertainment Assay and Development.[vi] [7] The A Link to the Past portion re-used the art assets from the Super NES version. Alterations include tweaks to item locations to prevent exploiting the game, a reduction of the viewable playing area, and the inclusion of vocalisation samples from Ocarina of Time.[viii] Capcom had begun development of The Legend of Zelda: The Minish Cap in 2001, just temporarily suspended it to free upwardly resources of the Four Swords multiplayer component.[9] The company designed the multiplayer portion to force cooperation betwixt players in lodge to progress.[10] The developers designed the levels to adjust the puzzles to the number of players participating; if two or four players are connected, then a puzzle will require two and 4 characters, respectively, to consummate it. Four Swords differs graphically from the other portion and features a manner like to The Current of air Waker, which was released around the same time.[viii] Though Iv Swords was not initially planned as the first title in a subseries, the story, intended to be the earliest in the series' chronology at the time of its release,[six] was already considered to influence future games.[11]

Promotion and release [edit]

The game was first revealed at E3 2002 past series developer Shigeru Miyamoto, who demonstrated the multiplayer mode along with Capcom'south Yoshiki Okamoto, Namco Bandai's (formerly Namco) Kaneto Shiozawa, and Toshihiro Nagoshi of the at present defunct Amusement Vision. Information technology was tentatively titled The Legend of Zelda GBA.[12] In January 2003, the game was displayed at the Osaka World Hobby Convention as The Legend of Zelda: A Link to the Past & Iv Swords.[13] Information technology was initially released in N America on December 2, 2002, while it was released the next year in Nippon and Europe, on March 14 and 28 respectively.[14] Shigeru Miyamoto made a public appearance in Europe on Feb 21, 2003, in which he signed Nintendo products and gave away 10 signed copies of A Link to the Past & 4 Swords a month before it came out in the Great britain.[15] Post-obit the Japanese release, Nintendo displayed the game at TV Kumamoto's TKU 15th Day ( 第15回TKUの日 , Dai Juugoe TKU no Hi ), an annual effect hosted past the Japanese TV station in Kumamoto Prefecture.[16] In 2006, it was re-released in Nintendo's second run of Role player's Choice titles at a reduced price.[17]

Reception [edit]

Pre-release [edit]

Nintendo Earth Study'southward Max Lake called the proclamation of a multiplayer way "exciting."[12] In IGN 's All-time of E3 awards for the Game Boy Advance, they named it the runner-up to Best of Bear witness below Metroid Fusion, calling information technology a "close one," simply ultimately gave the award to Fusion due to it not being a remake. They described the multiplayer component as resembling Diablo or Gauntlet. They gave it the award for Biggest Surprise, citing its multiplayer manner, calling it a "brilliant addition" and "well worth the price of four Legend of Zelda cartridges."[18] IGN 's Craig Harris, in his preview of the game, called the port of A Link to the Past "faithful." Although he noted that the controls would have to be modified due to the GBA'due south lack of ii buttons that were both used in the Super NES version, he found the new controls to exist adequate and praised the visuals for holding upward well.[nineteen] IGN reported that based on their and then new wishlist tool, A Link to the Past & 4 Swords was consistently the 2nd nearly anticipated Game Male child Advance game for the 5 weeks before its release.[twenty] [21] [22] [23] [24]

Post-release [edit]

Since its release, The Legend of Zelda: A Link to the Past & Four Swords has been met with highly positive reception. It holds an aggregate score of 91.70% and 95 at GameRankings and Metacritic respectively, indicating "universal acclamation."[27] [28] Information technology is the highest rated Game Boy Accelerate game on the sites. The game was a top seller in Nippon following its release. Information technology was the 2nd highest title in number of sales the week of its release, and was number six the post-obit week with 0.04 million units.[29] It sold 1.63 one thousand thousand copies in North America as of Dec 27, 2007[update], and 0.29 million in Nihon every bit of December 27, 2009[update].[30] [31] GamePro 's Star Dingo called it a "masterpiece," too every bit an "important role of the Grand Renaissance of the 2nd Dimension." He praised the overworld for its secrets and "quirky random characters," adding that playing it required patience and exploring.[32] G4TV praised it for being practiced for anyone anticipating The Legend of Zelda: The Current of air Waker.[28] IGN 's Craig Harris praised the game, giving the gameplay and lasting appeal perfect scores. They praised both modes' puzzle designs, calling the Super NES game the all-time second video game ever, while praising the replay value for offer unlockables to keep players playing.[8]

IGN included it in their Game Boy Advance Holiday Buyers Guide for 2002, calling its inclusion of multiplayer a "big bargain" and that it was the virtually requested Super NES port for the Game Boy Advance.[33] IGN named it the third best Game Male child Advance game, praising the Game Boy Advance for handling the game so well, and citing the multiplayer component for making the game "truly crawly."[34] They included it on their listing of most-wanted Nintendo DSi Virtual Console games, a hypothetical service that in IGN 'southward view would offer handheld games like to the Wii's Virtual Console. They over again praised the multiplayer mode, questioning why Nintendo has yet to make a follow-up game on the Nintendo DS or DSiWare.[35] Eurogamer's Tom Bramwell praised it, commenting that the port held up over the years, calling it "amazingly deep" and a "gateway drug into the genre." In reviewing the multiplayer component, he commented that while information technology was non as adept as A Link to the Past, it was withal remarkable. Still, he constitute fault in the difficulty of finding three other players with Game Male child Advances and copies of the game to play it with.[36]

Audiovisuals [edit]

GamePro 's Star Dingo praised the port of A Link to the Past 's ability to retain its visuals. He specifically praised its "clean sprites," calling its overworld a "colorful, happy place," sarcastically calling information technology "kiddy".[32] Writing for IGN, Craig Harris praised Iv Swords ' visuals and further called The Fable of Zelda 's overture "breathtaking," applauding the Game Male child Advance for recreating the graphics and audio for A Link to the Past from the original Super NES game.[viii] He gave praise to the music of the multiplayer manner equally well, calling the compositions of A Link to the Past 's music superior.[eight] Eurogamer's Tom Bramwell commented that while the graphics practise not stand up confronting fellow Game Male child Accelerate game Gilt Sun, they were a improve forerunner to the then-upcoming The Air current Waker than visuals similar to The Legend of Zelda: Ocarina of Time, citing its cartoon lining. He praised it for ensuring that the changes to adjust to the Game Boy Advance's smaller screen were unnoticeable.[36] Dingo called the sound effects "indelible," though he noted that they were "a little dated."[32] Eurogamer'south Tom Bramwell criticized the sound, calling the sound tinnier than the Super NES version, and specifically describing Link'southward phonation as "contemptible."[36]

Legacy [edit]

Four Swords was followed in 2004 by a GameCube sequel, Four Swords Adventures, which continued the story and expanded upon the gameplay concepts while including a single-thespian adventure.[10] In 2005, the 4 Swords prequel The Minish Cap for the Game Boy Advance became the side by side handheld Zelda game, also co-adult with Capcom.[ix] A sequel was announced for the Nintendo DS entitled The Fable of Zelda: Four Swords DS.[37] Still, this was cancelled and replaced by The Legend of Zelda: Phantom Hourglass.[38]

Enhanced port [edit]

To gloat the 25th anniversary of The Legend of Zelda series, Nintendo rereleased The Legend of Zelda: Four Swords Anniversary Edition on DSiWare as a free express-time only download for the Nintendo DSi and 3DS users between September 28, 2011, and February 20, 2012.[39] The game was later briefly available for download in Northward America for the Nintendo 3DS and 2DS betwixt January thirty, 2014, and Feb 2, 2014.[xl]

Developed by Grezzo, this enhanced port of the once multiplayer-only game includes a new unmarried-player fashion where players have the ability to control two Links and switch between them to progress through the levels. At that place are two new areas that can be unlocked: the "Realm of Memories", which features levels resembling those in The Legend of Zelda, A Link to the Past, and Link's Awakening, and the Hero'south Trial, which features harder difficulty.[2]

As previously with The Legend of Zelda: Ocarina of Time 3D, to promote the game, commercials were made featuring actor and comedian Robin Williams with his daughter Zelda Williams.[41]

Notes [edit]

  1. ^ Known in Japan as Zeruda no Densetsu: Kamigami no Toraifōsu ando Yotsu no Tsurugi ( ゼルダの伝説 神々のトライフォース&4つの剣 , lit. The Fable of Zelda: Triforce of the Gods & Four Swords).
  2. ^ Known in Japan as Zeruda no Densetsu: Yotsu no Tsurugi 25 Shuunen Kinen Edishon ( ゼルダの伝説 4つの剣 25周年記念エディション , lit. The Legend of Zelda: Four Swords 25th Ceremony Edition)

References [edit]

  1. ^ Holmes, Jonathan (June 9, 2011). "E3: Four Swords DSiWare is a GBA port, online in question". Destructoid. Retrieved July 13, 2013.
  2. ^ a b Davison, Pete (September xiii, 2011). "The Legend of Zelda: Iv Swords Anniversary Edition Available for Free from September 28". GamePro. Archived from the original on October 15, 2011. Retrieved July xiii, 2013.
  3. ^ Tach, Dave (January xxx, 2014). "Zelda: Four Swords Ceremony Edition gratuitous on 3DS through February. 2". Retrieved April 16, 2018.
  4. ^ "Nintendo of America on Twitter". Twitter . Retrieved April sixteen, 2018.
  5. ^ Nintendo; Capcom Co., Ltd. (December 2, 2002). The Fable of Zelda: A Link to the Past & Four Swords. Nintendo of America, Inc. Scene: startup screen.
  6. ^ a b Berghammer, Billy (May 17, 2004). "A Legend Of Zelda: The Eiji Aonuma Interview". Game Informer. Archived from the original on May 7, 2008. Retrieved Jan 13, 2011.
  7. ^ Nintendo; Capcom Co., Ltd. (December ii, 2002). The Legend of Zelda: A Link to the Past & Four Swords. Nintendo of America, Inc. Scene: staff credits.
  8. ^ a b c d east f Harris, Craig (December 3, 2002). "The Legend of Zelda: A Link to the Past w/ Four Swords Review". IGN. Retrieved December 21, 2010.
  9. ^ a b Staff (February 24, 2003). "Miyamoto Confirms New Zelda". IGN. Retrieved January thirteen, 2011.
  10. ^ a b Staff (April 7, 2004). "Legend of Zelda: Sword-to-Sword". IGN. Retrieved January 13, 2011.
  11. ^ "Interview with Eiji Aonuma and Hidemaro Fujibayashi – The Legend of Zelda: The Minish Cap". Nintendo Power. Nintendo of America, Inc. (189): 73. March 2005.
  12. ^ a b Max Lake (May 21, 2002). "Preview – The Legend of Zelda: A Link to the Past + Four Swords Preview". Nintendo Globe Report. Retrieved January twenty, 2011.
  13. ^ Staff (January 19, 2003). "『F-Zippo GC(仮題)』が次世代ワールドホビーフェアで初お披露目!" (in Japanese). Famitsu. Retrieved Jan 12, 2011.
  14. ^ Staff. "The Legend of Zelda: A Link to the Past for Game Male child Advance Release Summary". GameSpot. Archived from the original on December 25, 2009. Retrieved January 12, 2011.
  15. ^ IGN Staff (February 4, 2003). "Miyamoto Goes Public". IGN. Retrieved January 12, 2011.
  16. ^ Staff (March 26, 2003). テレビ熊本のイベントに任天堂が参加! (in Japanese). Famitsu. Retrieved Jan 12, 2011.
  17. ^ Harris, Craig (July 27, 2006). "Actor's Choice, Round Two – GBA News at IGN". IGN. Retrieved October 21, 2021.
  18. ^ "IGNpocket'due south Best of E3 2002 Awards". IGN. May 29, 2002. Retrieved Oct 21, 2021.
  19. ^ Craig Harris (September half dozen, 2002). "Fable of Zelda: A Link to the Past". IGN. Retrieved October 21, 2021.
  20. ^ "Top 10 GBA Most Wanted". IGN. October 8, 2002. Retrieved Jan 20, 2011.
  21. ^ "Top 10 GBA Nigh Wanted". IGN. October 18, 2002. Retrieved January 20, 2011.
  22. ^ "Acme 10 GBA About Wanted". IGN. October 28, 2002. Retrieved January 20, 2011.
  23. ^ "Top 10 GBA Almost Wanted". IGN. November 5, 2002. Retrieved January twenty, 2011.
  24. ^ "Superlative 10 GBA Most Wanted". IGN. November 18, 2002. Retrieved January 20, 2011.
  25. ^ 1UP Staff (Jan 1, 2000). "The Legend of Zelda: A Link to the Past & Four Swords Review for the Game Male child Advance from 1UP.com". 1UP.com. Archived from the original on January 29, 2005. Retrieved December 21, 2010.
  26. ^ Gerstmann, Jeff (December 10, 2002). "The Fable of Zelda: A Link to the Past Review". GameSpot. Retrieved December 21, 2010.
  27. ^ a b "The Legend of Zelda: A Link to the Past & 4 Swords Reviews". GameRankings. Retrieved December 21, 2010.
  28. ^ a b c "Legend Of Zelda: A Link to the By, The (gba: 2002): Reviews". Archived from the original on June 4, 2008. Retrieved January twenty, 2011.
  29. ^ Staff (Apr 4, 2003). "【ゲームソフト販売ランキング TOP30】 集計期間:2003年3月17日~2003年3月23日". Famitsu. Retrieved Jan 12, 2011.
  30. ^ Chris Tang (December 27, 2007). "US Platinum Nautical chart Games". The Magic Box. Retrieved January twenty, 2011.
  31. ^ "Nintendo GBA Japanese Ranking". Nippon-gamecharts.com. Archived from the original on July 10, 2008. Retrieved January xx, 2011.
  32. ^ a b c Dingo, Star (Dec 13, 2002). "The Legend of Zelda: A Link to the By Review from". GamePro. Archived from the original on August fifteen, 2010. Retrieved January 20, 2011.
  33. ^ Harris, Craig (Nov 15, 2002). "Game Boy Advance Holiday Buyers Guide". IGN. Retrieved January xx, 2011.
  34. ^ Harris, Craig (March 16, 2007). "Top 25 Game Male child Accelerate Games of All Time". IGN. Retrieved January xx, 2011.
  35. ^ Thomas, Lucas M. (August 17, 2009). "The DSi Virtual Console Wishlist". IGN. Retrieved January 20, 2011.
  36. ^ a b c Tom Bramwell (March 27, 2003). "The Legend of Zelda: A Link to the Past GameBoy Advance Review – Page 1". Eurogamer.net. Retrieved January xx, 2011.
  37. ^ Craig Harris (July 23, 2004). "Zelda DS Volition Be 4 Swords Sequel". IGN. Retrieved January twenty, 2011.
  38. ^ "The Legend of Zelda: Phantom Hourglass development staff interview". nindori.com. Nintendo DREAM. August 2007. Archived from the original on September 13, 2007. Retrieved May 30, 2010. 岩本開発当初は『4つの剣+』からの流れで、コネクティビティ的な2画面の使い方というようなテーマでやっていたんですけど、そのうちに青沼が「もう、そういうのはやめようよ」と言い出したんです。 / At first nosotros worked on creating a game that followed the connectivity style of Four Swords Adventures with the 2 screens, simply then Mr. Aonuma suggested we didn't keep with that.
  39. ^ "Zelda Hits Handhelds with Link's Awakening and 4 Swords". GameTrailers. June 2011. Archived from the original on June 12, 2011. Retrieved July 14, 2013. The Legend of Zelda: Four Swords will release later this year equally a costless download on DSi systems in Nov.
  40. ^ Otero, Jose (January thirty, 2014). "Zelda: 4 Swords Anniversary Edition Dorsum on eShop, Costless until Feb ii". IGN.
  41. ^ McWhertor, Michael (Oct 4, 2011). "Zelda Lessons Learned: Never Bet Your Beard Against Zelda Williams". Kotaku.

External links [edit]

  • Official website
  • Archive copy of Four Swords Anniversary Edition 's official website at the Wayback Automobile (archive alphabetize)

priestwrond1961.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past_and_Four_Swords

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